I am a 3D character artist with a passion for making art for games. I have developed my skills in character design, modelling, topology, UV mapping and texturing in various positions such as an 3D Artist and Art Lead. The main programs I use for my workflow are Zbrush, Maya, Quixel / Substance Painter and Photoshop.
Assistance with game art assets and graphic design assets.
Character creation, design and art direction for team. Also assisting with environment art and graphic design elements.
Designing and creating art for educational children's games.
Assisted students with character modelling, as well as environment / prop modelling, UV mapping, texturing, rigging and animation. Created and hosted anatomy workshops as well as creating example models for students.
Modelled 3D environment assets and created UI/HUD elements.